Introduction to the World of Warcraft Raid Guide

Welcome to WoW Raid Guide, an indepth guide to raiding in World of Warcraft the Wrath of the Lich King and beyond!
In this blog I will be writing walkthroughs and videos on how to take down those WoW raid bosses that have been giving your guild trouble, how to survive PUGs and how to advance into the end game content of World of Warcraft with step by step instructions and guides. Ontop of how to beat WoW instance bosses I will be giving boss and class information, helping you improve how you play your character and which professions may prove useful to you in and out of the instances and raids in World of Warcraft.

Thursday 15 May 2008

Heroics - Should they Cover Old World Instances?

I got to thinking yesterday as I boosted a friend through SM cath how much I miss the old world invoices. Scarlet Monestary is one of my old world favorites, loads of variety, some pretty funky bosses. It's a shame therefore that I have no characters around that level to play in it. Sure I could hop onto my 70 and walk through it, but wheres the fun in that?

This made my mind wander onto all the other instances I don't play quite so much anymore, what would a Heroic Deadmines be like? or Maybe Gnomeregan with a Zul'Aman style gauntlet down that rather annoying spiral part?

There are infact a whole host of invoices that I used to love, none of which I can play anymore. But how fantastic would it be to go through the old instances as a level 70? I mean stockades would finally make sense, those level 18 prisoners who cannot be subdued by level 70 elite guards.


I really would like al the old game content to be revamped for a heroic type though, I miss all the old instances, making them heroic would pretty much open up a whole new world of gameplay in WoW, which is becoming more and more monotenous with the daily quests.

1 comment:

Anonymous said...

I have been saying this since TBC came out. I really think that this would go over huge with pre-BC players as well as post-BC