Introduction to the World of Warcraft Raid Guide

Welcome to WoW Raid Guide, an indepth guide to raiding in World of Warcraft the Wrath of the Lich King and beyond!
In this blog I will be writing walkthroughs and videos on how to take down those WoW raid bosses that have been giving your guild trouble, how to survive PUGs and how to advance into the end game content of World of Warcraft with step by step instructions and guides. Ontop of how to beat WoW instance bosses I will be giving boss and class information, helping you improve how you play your character and which professions may prove useful to you in and out of the instances and raids in World of Warcraft.

Monday, 22 June 2009

Naxxramas Instructor Razuvious 25 Man Guide

Instructor Razuvious is the first Naxx Boss in the Military Quarter. in this wow raid guide we will explain how to take down this difficult addition to the new 25 man Naxxramas.

So lets get down to basics, Instructor Razuvious has 10,000,000 HP and hits plate for 30k damage. It is a huge amount and that is why your priests will come to the fore with Mind Control during this instance. the key to taking down this WoW boss is through his understudies, but I will go in to that later, for now lets go over Razuvious's skills in 25 man Naxx!

  • Disrupting Shout - This physical AoE hits for between 7125 to 7900 physical damage on the entire raid, this is unavoidable and is cast every 15 seconds.
  • Jagged Knife - Jagged Knife is used on a random member of your raid about once every 10 seconds. It does 5k dmaage instantly and applies a bleed affect which deals a further 10,000 physical damage over 10 seconds. This can be avoided by standing out of Razuvious's line of sight.
  • Unbalanced Strike - Inflicts 350% weapon damage and applies the Unbalanced debuff. This reduces the players defence by 100 for 6 seconds. Due to Razuvious's massive damage output this hits for over 100k so only Death Knight Understudies should ever be hit by this ability!
So far I have mentioned the Death Knight Understudies a couple of times, but not really explained what they are for. Basically your priests need to mind control these guys to tank Razuvious. They don't hit for much and can be tanked easily, and should not be killed the end (when they take a huge amount of damage from your DPS, 1000%). Lets go over what makes up the Death Knight Understudies.

  • Blood Strike (Button 4) - Causes 50% extra weapon damage to the target, has a four second cooldown.
  • Taunt (Button 5) - Use this to taunt the boss, this lasts ten seconds and has a 20 seconds and has a 20 second cooldown from cast.
  • Bone Barrier - Bone Barrier should be kept up when tanking the boss, it reduces the damage taken by 75% for 20 seconds and has a ten second cooldown.

Razuvious 25 Man Strategy Guide

First off, to complete this boss you will need a main tank to keep hold of the Death Knight Understudies. You will need two to three priests, depending on your raid groups skill, to mind control the Adds to tank the main boss. Two priests can sucessfully control the boss through mind control, however if you do not have the setup exactly right a third priest can keep a Death Knight understudy mind controlled ready to jump in if required. Mark the understudies so the priests know which ones to mind control.

To heal through this boss you will need one dedicated Jagged Knife Healer and two to three understudy healers. You should also keep a raid healer handy to cover any excess damage.

The pull is the critical point of this fight, fail to do do this correctly and there is a high chaince the raid will wipe.

The tank should go down he steps about 3/4 of the way first, this should pull the understudies. Razuvious will not come after the tank for 3-5 seconds. It is during this time in which the first priest must mind control an Understudy, raise it's bone barrier and then taunt the boss.

The priests should aim to stand at the bottom of the stairs and use the Understudies to tank the boss a the edge of the green circle. This should prevent mind control breaks and allow enough time to recast mind control before an understudy reaches a priest.
If you have four priests in your group you can mind control and tank with all four of the understudies.

This is the safest way to keep the boss under control, however it can gimp your raids healing or DPS.

When placing the understudies you should space them evenly apart around Razuvious so that the other priests instantly know when another priest has taunted the boss, because he will turn.

The main difficulty after this pull is keeping up an efficient rotation of mindcontrol, bone barrier, taunt. It may help if the raid leader has a go command for each priest, so tehy start their sequence at the correct time!

I hop this guide gives you some help in how to defeat Instructor Razuvious!

Saturday, 6 June 2009

Naxxramas 10 Man Guide - Instructor Razuvious

Instructor Razuvious is a Death Knight Trainer, and is the first boss you will find in the Military Quarter of Naxxramas. Razuvious is a pretty hard boss to crack, not only because of his rather harsh skill set, but also because of his two understudies (Four in the 25 man version). The two understudies of Instructor Razuvious are dealt with differently in the Ten and Twenty Five man versions of this encounter.

In the 10 man version of Naxx Instructor Razuvious has around 3,349,000 hit points, and his regular hits damage for around 30,000! His abilities can also be quite devastating and require some intensive healing!

So lets have a rundown of some of the abilities of 10 man Razuvious!

  • Disrupting Shout - Disrupting Shout is a physical AoE attack that does
    4275 to 4725 physical damage to your entire raid every 15 seconds and cannot be avoided!
  • Jagged Knife - This ability is a harsh ability which occurs every ten seconds. It causes 5,000 physical damage and applies a bleed effect which causes a further 10,000 physical damage over five seconds. It is applied to a random raid member and can be avoided and can be avoided only by standing out of sight!
  • Unbalancing Strike - Causes 350% weapon damage and causes the Unbalanced debuff, reducing defence by 100 for 6 seconds. This hits for around 105,000 damage on the tank, only Death Knight Understudies should ever be hit by this!
Death Knight Understudies

When you pull Instructor Razuvious in the 10 man version of Naxxramas you will also pull two Death Knight Understudies. These hit lightly and you must mind control these throughout the fight using Orbs of Domination to and your healers should keep the two Death Knight Understudies healed at close to full health. Once Razuvious is dead they will take 1000% damage from your raid's attacks so you will be able to take these guys out in
no time after the fight has ended!

The Death Knight Understudies have their own abilities, none of which are particularly dangerous to your own raid, but must be understood as when mind controlled you will need to use them to tank Instructor Razuvious. the skills of the Death Knight Understudies are,
  • Blood Strike - An instant attack that inflicts 50% extra weapon damage to an enemy target and has a four second cooldown. This will be number 4 on your hotbar for quick casting!
  • Taunt - Used to taunt Razuvious, has a twenty second cool down and is attached to number 5 on the hotbar
  • Bone Barrier - Reduces damage taken by 75% for 20 seconds, Death Knight understudies should always have this up when they are mind controlled and tanking. This has a 30 second cool down so be ready for this so the two tanks mind controlling can switch agro using Taunt. Healers should also prepare for this just in case, it may be necessary to do some large scale healing at this point!
10 Man Strategy for Instructor Razuvious

To defeat Instructor Razuvious in Ten Man Naxx your raid group must learn to utilize the understudies. At the beginning of the fight your tanks must go to the orbs to control the adds, one around 10 seconds after the first. Razuvious will gain agro on these, meanwhile both tanks should cast bone shield before they agro, and one should taunt the boss. A few seconds before the first tank loses agro the second tank should taunt the boss away, this should be repeated until the boss is taken down.

Bone barrier must also be cast before every taunt to keep the tanks up effectively, and while this can be healed through for short periods it is advisable that the tanks swap agro before they lose this.

Both the tanks should spam Blood Strike to ensure they maintain agro over DPS.

A good way of ensuring things go smoothly here is to switch tanks every 16 - 17 seconds rather than waiting until the 20th, healers should be aware of this however so they can heal accordingly.

Your tanks should remember that they lose mind control after one minute, so they must be prepared to shout agro and disengage in some order, rather than both losing agro at the same time. While you can disengage mind control remember that you must do this form the buffs bar, not the leave vehicle button.

When the tank disengages and re-engages they must remember that there is a 5 second cooldown on the understudies abilities.

This is pretty much all you need to know to take down Instructor Razuvious, the first boss of the Naxx Military Quarter in the ten man version of Naxxramas!

Sunday, 31 May 2009

Naxxramas Loatheb 25 Man Raid Guide


Loatheb is (as you might have read in our 10 man WoW Naxx Guide) one hell of a difficult fight for disorganised raid groups. The main reason for this is that your healers only have a 3 second window for heals to take affect, please note that HoT's will no continue past the three seconds.

This is the only difficult part of the fight itself, the Wrath of the Lich King boss is pretty easy and his damage is weak, the true challenge of this fight is simply healer co-ordination, something not really tested to teh max often in World of Warcraft fights!

Loatheb has a hefty 20,200,000 hit points and low melee damage, he beserks after 12 minutes so the boss fight MUST be finished by this point!

Unlike the majority of WoW bosses, Naxx or otherwise, Loatheb creates spores which actually buff your raid very nicely, it is imperative that you learn how to use these buffs correctly to win the fight. First however, lets do a quick run down of the abilities of Loatheb in 25 man Naxxramas.

  • Necrotic Aura - This is the spell which makes the fight against Naxx Boss Loatheb so damn difficult. Necrotic Aura covers the entire taid and reduces all healing done by 100% for 17 seconds, 3 seconds after it expires it is recast, so three seconds is all the healers get in this fight!
  • Deathbloom - The reverse of druids 'Lifebloom' Deathbloom does 400 nature damage a seconds for five seconds followed by a final 1500 nature damage hit. Just to give priests warnings, the DoT ticks will not be absorbed by your Shield, however the final 1500 will be. This is undispellable.
  • Inevitable Doom - Loatheb will begin to cast Inevitable Doom two minutes after the fight begins. After this has been cast there is a ten second pause before it inflicts 5000 Shadow damage. This is cast every 30 seconds thereafter, 5 minutes after the fight begins this will increase to every 15 seconds. This cannot be dispelled however Ice Block, Cloak of Shadows and Divine Shield will remove it!
  • Fungal Creep - This is a beneficial debuff which gives 50% and removes all threat generation plus wipes all previous threat) from those affected to up to 5 players standing within 10 yards. A new spore spawns every 20 seconds and the buff lasts for 90 seconds, so careful co-ordination is required to ensure that all DPS and then healers get full use of this fantastic buff. The tank should always stay well clear of these spores so he does not lose their threat.
Naxxramas Loatheb 25 Man Strategy Guide

The Loatheb boss fight is quite simply a DPS race with some rather intensive healing needed every 20 seconds. When the healers are not healing they should be fulfilling several other roles to help ensure the smooth running of the fight.

The spores are key to a fast wipe free take down of the naxx boss Loatheb. Your DPS should be organised in to groups, with the highest DPS in the first group and then in decreasing order in the other groups. This will ensure you are taking full advantage off the crit buff, and allowing your DPS to go on all out damage, since they generate no threat.

The healing is the hardest part of this fight, two healers are normally required to top up the tank during the three second period, the other healers should focus on raid healing. Priests can cast Power Word: Shield, likewise the Paladins Sacred Shield, during the healing debuff period, this can be a lifesaver, especially if you are having trouble keeping the tank up!

It is sometimes suggested that one priest keeps up a shield on the tank while any others cast it on other raid members who may die otherwise when Inevitable Doom or the final Deathbloom damage are coming up.

For the healers this is all about timing and getting the most out of the three second healing gap. HoT's should be stacked on the raid before the gap and a raid warning should be announced 3 seconds before so that healers can begin to cast their large heal/long cast spells.

Healthstones and potions will do nothing until the healing debuff is removed, so wait until this point before you chug these!

Shadow Protection potions are useful, since they prevent damage. not heal you.

To help healers everyone but the tank should chug a potion and/or start bandaging during the three seconds. While this may not seem like much it can help save a raid group who have low healing.

Follow all these tips and before you know it your raid group will have downed the Wrath of the Lich King Boss Loatheb in the 25 man version of Naxxramas!

Friday, 29 May 2009

Naxxramas Loatheb 10 Man Guide

Loatheb is a gigantic plague ridden bog beast from Azeroth who has been beefed up to the max in Wrath of the Lich King. Loatheb is particularly akward for most raid groups due to his quite painful 100% anti-healing spell, which gives your raid no healing ability for 17 out of every 20 seconds of the boss fight.

This Naxx fight has become significantly more difficult since the priests AoE healing spell Circle of Healing was nerfed (Yes, they nerfed possibly the weakest, most expensive healing spell since Holy Nova was removed from the Talent Tree) to a six second cooldown, it has been considered that this fight is the sole reason this happened.

This massive gimp on healing may make the fight seem near impossible, and indeed to an unprepared raid group this fight is impossible, fortunately there plenty of ways you can boost your raid group to get it through the fight. Deadly Boss Mods is pretty much essential during this boss fight since you have so few oportunities to heal the raid members!

So lets get on with the basics on this boss, Loatheb has 6,690,000 hp and has pretty weak attacks, as mentioned earlier the real danger from Loatheb is from his anti-healing spell Necrotic Aura.

Loatheb has several abilities and effects, near unique is the fact that Loatheb gives out a positive buff,

  • Necrotic Aura -Every 20 seconds Loatheb will cast Necrotic Aura on your entire raid group. This will reduce all healing by 100% for 17 seconds. This does mean you only get one 3 seconds chance to heal every 20 seconds!
  • Deathbloom - Once every 30 seconds Loatheb will cast Deathbloom on the raid, giving a DoT that does 200 nature damage a second for six seconds with a final 1200 natura damage hit at the end. This is unfortunately undispellable.
  • Inevitable Doom - Once two minutes has passed Loatheb will begin to cast Inevitable Doom. This inflicts 4000 Shadow Damage after 10 seconds and is cast every 30 seconds. 5 minutes after the fight started this will go down to every 15 seconds. This cannot be dispelled however but Ice Block, Cloak of Shadows and Divine Shield will remove it.
  • Fungal Creep - This is a pretty much essential ingredient to this fight. To take down Loatheb you need to nuke him down as fast as possible, this buff gives a 50% critical strike chance and cause no threat for 90 seconds. You receive this buff by killing spores that Loatheb will spawn every 30 seconds. This cannot be held by more than 5 people in the raid so this should only be picked up by your DPS.
Loatheb 10 Man Strategy Guide

Your DPS should be in one group if possible and be followed by a priest with CoH and Precast ready on Prayer of Healing. Before this fight all classes should be awae of their own healing abilities and be able to time them in to the fight (I.E Deathnights get a full set of runes to pull off two Death Strikes, Warlocks cast Haunt 12-13 seconds before Necrotic Aura fades.

Since healers tend to be next to useless for a large portion of the fight it is a great idea to have the healers anouncing new spores, heal points, (10-11 seconds HoT's spammed over raid, 3 seconds for long cast large heal spells to be cast on those on significant low HP)

Position wise the tank and Loatheb should be kept well away from any spores, this is pretty much essential, if the tank gets hit with the spores buff they will instantly lose threat/agro. Later on (after the third spore) it is possible for 100% of your group to get the Buff. This needs careful work but can be hugely benefitial to the raid group, but the next spore must be gained by the DPS to avoid threat being taken away from the tank.

Thursday, 28 May 2009

Top WoW Addons - Deadly Boss Mods

Download Deadly Boss Mods Here!

Deadly Boss Mods makes it into my top WoW Raid Mods with ease. It is incredibly easy to use, simply install it and during any instance or raid you will get handy pop ups warning you of certain events that will happen during the raid.

This may seem like just a nice to have, but during many raid bosses this addon is absolutely essential for a kill, Sucah as WotLK Naxxramas Loatheb or most Zul'Aman Bosses!

Tuesday, 19 May 2009

Naxxramas Raid Guide - Heigan the Unclean 10 Man Guide


Heigan the Unclean can be either your worst enemy or best friend in Naxxramas, depending on your raids co-ordination this boss can be an impossible hurdle or a simple gear gaining step, though it is easier with this Naxx guide.

The reason this boss has such an unclear divide between difficulty is quite simply because of the four steps you need to dance through to take Heigan down. Failure to complete these steps by a single raid member will most likely result in a wipe, especially in the ten man version of Naxx.

But time to yet again get down to details, Heigan the Unclean has 3,060,000 hit points and as with the 25 man version the 10 man version of Heigan has some crippling disease effects. these affects are spread over two phases, the difference being that phase two also has a much faster motion of the movement pattern that you need to follow.

Phase 1

  • Spell Disruption - A 20 Yard AoE focused around Heigan which increases cast times by 300%
  • Decrepit Fever - This disease affects a random player and does 3k nature damage every 3 seconds and reduces the maximum hit points of all players within 20 yards by 50%
Phase 2

Heigan will begin to channel the following two spells at the start of phase two.
  • Plague Cloud - Deals 7.5k nature damage a second to any player that stays on the platform during phase 2, this can easily be avoided by getting off the platform before phase 2 starts.
  • Eruption - During Phase Two three quarters of the room will be hit by eruption every few seconds during phase two. This does 6600 to 7400 nature damage each time. Players near the edge of the safe spot will only be hit once, those in the unsafe spots will be hit multiple times, something that will nearly always kill the affected players!
Heigan the Unclean 10 Man Strategy Guide

To defeat Heigan the unclean in 10 man Naxx you simply have to follow the 'dance' which goes from one to four and then back again, as shown in he diagram above. During Phase One you can stand safely on this. In most raid groups the ranged dps and healers stand here in phase one while the boss is tanked through the safe spots at maximum range from the ranged DPS.

Remember it goes from one to four and back again, 1 - 2 - 3 - 4 - 3 - 2 - 1 and so on, remember that this resets at each phase. If your raid group is having trouble with this smoke flares may help!

Apart from that the healers should concentrate on keeping diseases clear and then you should have no problems on this Naxx Boss Heigan the Unclean!

Friday, 8 May 2009

Naxxramas Raid Guide - Heigan the Unclean 25 Man


Heigen the Unclean is the second boss in the Naxxramas Plague Quarter, and the most infamous. Unlike the majority of other WoW bosses the strategy of this WotLK boss hinges entirely on your raid group moving to the correct locations in the correct sequence a tthe corect times.

The sequence you need to follow is 1-2-3-4-3-2-1-2 and so forth, this resets as soon as Heigan teleports so remember to move fast back to spot number one. This boss can be easy or hard depending on your guilds co-ordination, some groups can walk this while others have some real trouble!

But lets get down to the basics of this notorious boss, Heigan the Unclean has around 9,300,000 hit points. Heigan also has two phases both of which require movement in the sequence above, in the second phase however things move significantly faster!

He has several abilities which differ in the two different phases of the fight, these are

Phase One

  • Spell Disruption - 30 Yard constant AoE aura around Heigan that increases cast times by 300% - Druid Healers are good here as their insta cast heals are unaffected allowing them to move freely.
  • Decrepit Fever - A Disease that affects a random player causing 4,500 nature damage every 3 seconds and reduces the maximum hp of every player within 20 yards by 50%.
Phase Two

After 90 seconds Heigan the Unclean will teleport to the middle of the raised platform and begin channelling.
  • Plague Cloud - A dangerous spell causing 7,500 nature damage every second to any player still on the platform during this phase.
  • Eruption - Three quarters of the room will be affected by an AoE called Eruption every few seconds causing 6600 to 7400 damage. People near a safe spot will only be hit once, those in an unsafe spot will be hit several times, which will nearly always kill the affected raid member.
Heigan the Unclean 25 Man Strategy Guide

The fight has a 135 second cycle, the first lasts 90 seconds and the ground eruptions move slowly. Here your tank needs to pull Heigan from the north of the room to the middle of the room then towards the east of the room, as shown below following the blue line from one to four and back again. During phase 1 all ranged DPS and healers can stand on the platform (Red Spot) but must move into a safe zone to avoid

During phase two Heigan the Unclean teleports to the platform for 45 seconds. Ground Eruptions will speed up and the entire raid will need to move through the safety zones to avoid death by Plague Crowd.

Remember that whenever a phase change occurs it resets to zone one. if you are having trouble try using smoke flares to ensure that people move to the right areas.

This fight is pretty easy once you get used to the pattern, but be careful for Decrepit Fever, this disease can easily affect an entire raid when grouped together. Shamans and priests are useful here, cleansing totems should be up constantly, they should also try to keep Abolish disease up on a few raid members, particularly before the end of phase two.